There are many styles of music, but there is one, which is underrated and the least known. From Folk music, Classical to Electronica we have gone a long way in musical development. Although Electronica spawned many distinct styles since the 1960’s, a new kind of electronic music was emerging in the 80’s. As we look into the early 1980’s into the history and differences in 1993, this was the music found in video game arcade cabinets.

Sega was becoming a leader in the arcade business during the mid-80’s. In
technology they were advanced for its time. Sega’s 1985 Space Harrier is the best example of the high point of this period in technology and helped videogame music live long and prosper. There have been games that have used this technology, however it was not well developed. Atari’s Star Wars in 1983 is famous for inviting the player with Obi-Wan’s voice, “The Force will be with you. Always.” in a raspy, telephone-like voice, when you insert your coin. The breakthrough in sound when Sega developed Space Harrier was the capacity to play pre-recorded sounds, but in a much better quality. In the beginning of this game you hear a greeting voice, “Welcome to Fantasy Zone! Get Ready!” The implication of this feature to play pre-recorded audio was the key for realistic percussion sounds. After this was published a legacy of great games became involved within the circle of using pre-recorded sounds in their product. Taito’s Darius, Irem’s R-Type, Sega’s Outrun and Afterburner, and specifically Capcom’s Chase HQ, which used pre-recorded sounds extensively with many voices and sound effects, are such early examples from 1986 to 1988. Space Harrier set the standard recordings used for percussions and with a better, smooth quality of speech.


The following of video game music history are shown. We have observed that in 1982, in contrast with 1993, are obviously the technological advances. Pre-recorded audio is used extensively for a variety of situations such as voice, percussion, and even melody. The future of this technology is that video games will be utterly revolutionized and break off into many branches of style with complete pre-recordings. Scores will now have no less than 30 minutes of soundtrack. And the sophistication of synthetic sounds will be used often. Furthermore, there is an authenticity in newer games since 1993. In old games the plot or content of the game corresponds to the music. On the other hand, newer games since 1993 have an identity since music styles are becoming ever more varied. The beauty of video game music is not only its technological advancement, but of its limitations as well. When one hears the music from a certain era and when knowing that it was given limitations, there is always a possibility to produce an aesthetically new sound, gaining admiration for its effort.
You can listen to the highlight songs.
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